Wow talk about nostalgia. Seeing the super card gives me warm fuzzy feelings. I miss those days where everything was so new and the possibilities endless. Less apps in general made each one feel much more special
I love how ResEdit provides a physical address for sending bug reports. I'm curious how many they got and how the interactions were back and forth to repro. I'm sure they were much more detailed reports than most of the one liners I get these days.
I find it quite interesting that a lot of these About boxes have the programmers names - not something you see so much of these days, except maybe in games where there's a show credits option.
IIRC, having a prerelease version of ResEdit wasn't that rare. The tool co-evolved with the OS and never saw an official release for years. The official way to create resource forks was a text-based compiler called Rez.
I'd love to see a followup article of this with the box art of old applications.
SuperPaint in particular had some really strange collages of art as their graphic designer tried to figure out how to represent "paint program" in box form without falling back on cliches.
I'd guess it may have been for PowerTalk (Apple's ill-fated groupware/collaboration system), and that they were offering a free digital cert to sign/encrypt email.
I feel like Claris could have been much more successful had they broken away from Apple sooner. I'm guessing they lived in some sort of bubble though because the main devs who left Claris in the 90s went on to build software for BeOS instead of Windows.
Are there any software companies that have had lasting success selling software exclusively for a niche OS like Apple's (either Mac OS or OS X)?