> Then where is the pressure to get opengl on the consoles?
Valve is just entering consoles scene. It's too early to call that pressure, but they at least plan to disrupt it. Time will tell.
> it is because the entire console model is license deals, app store cuts, and exclusives.
Yes, that's why this sick approach needs some serious disruption. Linux gaming looks like one.
> if you could write your games and seamlessly run them everywhere, console manufacturers lose their primary pitch to consumers.
Exclusivity is a weird pitch. Real pitch of consoles should be in ease of access, usability and user friendliness.
> you can build a computer as powerful as either for the same price as either.
That's exactly what consoles should be about - plug and play. No building for those who don't want it. All of that doesn't preclude using cross platform technologies. Let console makers compete on hardware (Asus, Dell whoever) and not on locking developers into their walled garden proprietary OS and APIs.
Valve is just entering consoles scene. It's too early to call that pressure, but they at least plan to disrupt it. Time will tell.
> it is because the entire console model is license deals, app store cuts, and exclusives.
Yes, that's why this sick approach needs some serious disruption. Linux gaming looks like one.
> if you could write your games and seamlessly run them everywhere, console manufacturers lose their primary pitch to consumers.
Exclusivity is a weird pitch. Real pitch of consoles should be in ease of access, usability and user friendliness.
> you can build a computer as powerful as either for the same price as either.
That's exactly what consoles should be about - plug and play. No building for those who don't want it. All of that doesn't preclude using cross platform technologies. Let console makers compete on hardware (Asus, Dell whoever) and not on locking developers into their walled garden proprietary OS and APIs.