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rescendent
on Aug 10, 2014
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Microsoft has joined Khronos, WebGL working group
They already did:
http://msopentech.com/blog/2013/12/20/msopentechcontributest...
shmerl
on Aug 10, 2014
[–]
ANGLE is not a proper OpenGL support, it's a workaround. Better than nothing of course, but still second class citizen.
malkia
on Aug 11, 2014
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Care to explain?
shmerl
on Aug 11, 2014
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It's not a native OpenGL support, it's a translation layer (so more overhead naturally).
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