I get the usefulness of allocators, I just don't see them as useful enough where I'd pick zig over another established systems programming language. Do you have an example?
I think Zig would do better than Go at things like kernels, drivers, game engines, lower level sorts of things. Edited to add the obvious: SPIR-V, for instance.
Of course there’s lots of programming that can afford to pay for GC side effects, if there weren’t we wouldn’t have invented GC, but it’s a little less universal, a little less ‘system’.
For me, I came to Zig after horrible cross-platform experiences led me to try going all the way back to C and I found that I was spending way too much time learning to deal with accidental complexity instead of essential complexity. (Respect to the C masters but I failed to adapt.)
>I think Zig would do better than Go at things like kernels, drivers, game engines, lower level sorts of things. Edited to add the obvious: SPIR-V, for instance.
But people don't write those in Go, they use Rust for it
since zig anoints an allocator interface in its stdlib, your (and the stdlib's) data structures which use allocators can be trivially reused across different allocation strategies without rewriting code; and very likely (not guaranteed ofc) if you bring in someone else's code they will cleave to convention.