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> normal people can't actually tell a checkbox from a radiobutton until they click around and find they can't select two options at once

this may be true for a certain definition of normal, but the point for this game example is that you don't need EITHER: just have the user click on the desired option and let them be lead to the next/confirmation page... drop dead simple 'cause, as wise men have said before: "no UI" > "less UI" > "your UI" (where ">" = "is better than")



Hmmm, I think you and jvdh are right. Simple selection is better than a slider in that case. In general though, I still don't like radiobuttons:)

Thanks for sharing the UI quote. I hadn't heard it before and I immediately see the, ah, practical application it has to my own work.




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