Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

SC2 ticks faster than SC1 - you only have 22ms. You don't need to tie everything to tick rate though, a strategy module could update way slower.


Bingo. If this had the tasks split up among multiple threads/processes correctly and using a very fast performing language + good developers, the tickrate is less important. Some army control module could manage the unit micro within the bound of a tick with other modules updating other info the system draws from to perform actions.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: