> What is that number? Who knows! But it's certainly greater than zero, and there's certainly enough impact of piracy to make it worth it to explore methods of minimizing that impact.
Why should it be greater than zero? There may be cases where people use a pirated copy as a `demo' and decide to properly buy the game later on. I concede that this effect is probably minor--but its existence suffices to justify the need of data before you can assume that the number is non-negative.
Why should it be greater than zero? There may be cases where people use a pirated copy as a `demo' and decide to properly buy the game later on. I concede that this effect is probably minor--but its existence suffices to justify the need of data before you can assume that the number is non-negative.