I found similar results in my simulations as well.
Even my genetic implementations were "slowish" both simple hill climbing (single parent) and two parent with cross-over/mutation. Though, after seeing this awesome implementation, I'm going to go do some work on improving mine.
Even my genetic implementations were "slowish" both simple hill climbing (single parent) and two parent with cross-over/mutation. Though, after seeing this awesome implementation, I'm going to go do some work on improving mine.