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I found similar results in my simulations as well.

Even my genetic implementations were "slowish" both simple hill climbing (single parent) and two parent with cross-over/mutation. Though, after seeing this awesome implementation, I'm going to go do some work on improving mine.



Good luck! I don't plan on revisiting mine for the time being (more interested in some Scala stuff I have parked on the side)


Thanks. :) I wrote mine in Kotlin ("genetic_draw" on my GH). The best of both worlds, fun side project + new language.




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