Filement is full blown renderer (with shadows, advanced materials, effects like transparency, postprocessing) with platform abstractions. IGL has only the platform abstractions and the rest is left as an exercise for the reader.
If you are on Mac then there is one called Muse (https://museapp.com/) by the authors of the site in this thread and it's as smooth as you would expect.
Often longing for the old days of Flash websites with byte per byte precise loading bars that as slow as they were back then they actually meant something.
Many artists including myself struggle with never ending exploration and producing large body of work ending "in the drawer". While exploitation step is obvious when to initiate and how long to sustain it is less so.
They beauty of Nodes is that we are not limited by layout or connections. We have successfully used redux for centralised state management with change triggers distributed down the graph.
Has anyone looked into using this (or a similar tool) for financial modeling? Seems like this has a lot of the "no programming" aspect of spreadsheets while allowing for a more intuitive approach to visualizing how the data flows in a financial model
Does it have a means for outputting things like image files or 3D models, or only packaged apps? Also, is there audio support? And what's the pricing model going to be like?
We have nodes for saving high-res png/jpg images, image sequences for animation/video up to 4k, obj/gltf meshes, csv/json for data and so on that we used for various projects in the past.
We will have more news about availability at a later date.
Wow. What I haven't tried before... One html file wiki (tiddlywiki i think). Something like 3 self written web task editors before DropBox happened. Mori (kind of evernote from the past), Google Wave (still missing it), made couple of money tracking apps with couchdb, remotestorage and other offline capable but syncing apps for personal use on mobile.
Currently
Notes:
Plain text notes with markdown elements synced via DropBox edited in NvAlt on Mac, and Notesy on iOS.
Sketches:
Moleskine notebooks of various sizes (mostly Reporter). Currently experimenting with even smaller ones (Cahier journals)
Visual References:
After years of screenshots on my desktop and reference folders full of unnamed images I made lightweight pinterest clone https://github.com/vorg/kollektor
Articles:
Pocket as 'todo readme' solution but currently working on and app for hyperlinking pdf's for computer graphics papers.
ToDo:
Gave up on per project hierarchical task list as they always get old and dusty. So instead I split information into long living stuff and references (links, project requirements, hardware specs etc) that goes into notes. And one task list for MIT (most important tasks) daily similar to Autofocus system (Autofocus system - http://markforster.squarespace.com/blog/2009/1/6/autofocus-s...) + smaller ones for bug lists per project, TaskPaper for Mac, and TaskMator / Listacular for iOS. I even wrote custom editor for TaskPaper notes that takes advantage of fullscreen (think TweetDeck for todos).
Bookmarks:
Everything after delicious got bought http://pinboard.in/ (but moving to Kollektor more and more)
Mindmaps:
For notetaking (FreeMind on Mac, MindNode on iPad) and monthly planning where I list all my current projects, incoming ones, ideas, goals etc.
Limitations:
- NvAlt search is fast but sucks if you have long notes (hard to search inside them)
- Still haven't found good outliner for iOS. Taskpaper was promising but died (discontinued on iOS).
- Plain text is cool and durable but missing possibility of dropping images here and there
Dreaming:
- not sure if one size fits all will ever happen but something like pinterest mashup with workflowy with one data structure but multiple editing modes (list, outline, mindmap, spatial)
- i'll call it RAM (Remote Access Memory)
> Dreaming: - not sure if one size fits all will ever happen but something like pinterest mashup with workflowy with one data structure but multiple editing modes (list, outline, mindmap, spatial)
I put some video going through few WebGL enabled websites and it's looks very promising http://vimeo.com/31644717 The JavaSript performance itself for example in mesh building is really terrible. Trying to benchmark it against Nitro in normal Mobile Safari would be a good thing to do.